Half-Orcs
Requirements: STR 9, CON 9
Prime Requisite: STR and DEX
Hit Dice: 1d8
Maximum Level: 10
Half-orcs result from orc and human matings. Orcs will breed with nearly any humanoid, and are fertile beings. The majority of orcish cross-breeds are nearly indistinguishable from orcs in appearance and behavior. Player character half-orcs are assumed to be within the rare 10% of orc hybrids that can pass as ugly humans.
Half-orcs are able to use any weapon but are restricted to using scale or less protective armor. They may use shields. Strength and dexterity are the prime requisites for the class and they must have a 13 in either to get a 5% bonus to experience, if they have at least a 16 in either and a 13 or better in the other ability then they get a 10% bonus to earned experience.
Half-orcs have 60’ infravision, and they can also move silently on a roll of 1-2 on 1d6, Half-orcs get a bonus of +1 to surprise rolls when alone or in a party composed only of half-orcs. A half-orc has the ability to backstab. He must catch an opponent unaware of his presence, using his move silently and surprise abilities. The half-orc will receive an attack bonus of +4 and will multiply all damage by 2.
Half-orcs may speak their alignment language, common, and orc. Half-orcs use the fighter attack table and save as thieves.
| Half-Orc Level Progression | ||
| Experience | Level | Hit Dice (1d8) |
| 0 | 1 | 1 |
| 3,001 | 2 | 2 |
| 6,001 | 3 | 3 |
| 12,001 | 4 | 4 |
| 24,001 | 5 | 5 |
| 48,001 | 6 | 6 |
| 96,001 | 7 | 7 |
| 180,001 | 8 | 8 |
| 360,001 | 9 | 9 |
| 500,001 | 10 | +3 hp only * |
*Hit point modifiers from constitution are ignored
Reaching 9th Level: Half-orcs that attain 9th level can build a raiders stronghold in a remote area, often within striking distance of a major trade route. Other half-orcs and brigands will be attracted to the service of the half-orc. Lawful half-orcs will usually build their stronghold in chaotic territory.